Saturday, May 30, 2009

Gamer's Guide #1: Clearing Hell's Highway, 5/22/1985

We played a scenario from the World at War Gamer's Guide that used the map and units from Death of First Panzer. Soviet resupply convoys are being hit by German raiders as they push toward the Rhine. The Red Army's 33rd Motorized Regiment has been ordered to clear some woods where the raiders have been coming from. When their T-62's advance, late in the afternoon on the 22nd, it turns out the 1/172nd Panzergrenadier Regiment is waiting in ambush.

Kurt and I played at Uptown Coffee, and it was a really close game. My soviets nearly cleared the forest... the only Germans Kurt had left were his headquarters and a Marder platoon. The tensest moment for me was a period around turn 3-4 when I had my units out in the open, advancing on the woods, and the Germans got four activations in a row. I had to sit and watch my platoons methodically being annihilated, with no ability to run away, hide, respond... very demoralizing. I managed to weather it, but it felt like my capacity to hit home with a strong assault had been cut away. As it turned out, I was right, but it was a close game. Another turn might have seen the Soviets victorious.

Playing the Red Army in this game is a tricky thing, demanding a blend of aggression and caution. You only get brief windows of activity, and at the end of those windows, there's the possibility of an extended exposure to enemy attack. So it's a balance between getting your units forward, into positions where they can assault, pin down and kill the enemy, while avoiding being trapped for what feels like an eternity under enemy fire. A very cool game system that, similar to my experience with Combat Commander, takes repeated playings to master, particularly as the attacker.